Showing posts with label Card. Show all posts
Showing posts with label Card. Show all posts

Sunday, April 08, 2012

UMVC3 Heroes and Heralds Casual Deck - Mephisto

First of all, I'm just an Ultimate Marvel vs Capcom 3 player, so don't expect any expert opinion here. I'm just sharing the fun stuff I've learned while playing the Heroes and Heralds mode. :)

For now, I'm sticking with the Mephisto-themed decks, as it has served me fine so far, since it fits perfectly with my own playing style in UMVC3, which is basically flinging Hyper Combos as much as I can.

BTW, in case you're not aware: levelled card effects have at most 4 levels; levelled card effects can be stacked if multiple cards have the same effect. So an effect with [Lv.MAX] – aka [Lv.4] -- can be just from one card, two cards (Lv.2+Lv.2), or all three cards (Lv.2 + Lv.2 + Lv.1).

Also, there is only one main card per deck. The main card uses the Primary/Main effects, while the other two cards use their respective Secondary effects.

So without further ado, here's the Mephisto card itself:

Mephisto
Mephisto - Rank A, Marvel

Primary Effects:
  • Increases HC Gauge at start of the match [Lv.3]
  • HC Gauge refills automatically [Lv.2]

Secondary Effects:
  • The length of instant attacks will be increased [Lv.1]
  • Increases HC Gauge at start of the match [Lv.2]


As you can tell, decks using Mephisto are focused on one thing: maximizing the HC Gauge. Not saying that this is the de facto card for this type of deck, but it is at the very least a good starting point. And you can get this card pretty early on – at least I did, so I was able to play with it quite extensively.

So here are some decks based on Mephisto as the main card.