The Breakdown: The Good, the Bad, and the Ugly
Disneyland Adventures is one of our IT Show 2012 loot that we have played quite extensively for the past few weeks now. In the It's a freebie we got from the IT Show -- thank you DBS/POSB!
In addition to the game, you also get a redemption code for 160 Microsoft Points (MSP). Not sure if that's standard issue for all Disneyland Adventures game, or if it's just an IT Show promo, or if it's a regional thing only. At any rate, free game + free MSP was enough reason for us to say "nice deal!"
The Flaws: Sensor Unsensing
Now the game. It's a Kinect game, so it pretty much has the same benefits and/or issues with any other Kinect game. However, this game has particularly annoying sensor issues. Even compared with the other Kinect games -- e.g. Kinect Adventures or Fruit Ninja -- the game has a hard time interpreting my moves. It can hardly distinguish me raising my hand for high fives with the characters (more on this later). Apparently, this has been seen by other players as well -- some have complained about this a lot in some of the forums I've checked.
In addition, there is some noticeable lag on specific games/areas. For example in the last leg of the Pirates of the Carribbean attraction where you have to swat away the bombs/grenades thrown at you, my avatar swats the bomb about a second too late so I often get, uhm, bombed away. This lag takes a little bit of getting used to.
One workaround I found to help was to re-calibrate the Kinect sensor after you have loaded the disc.